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Showtime
puzzle adventure

“As her apprentice, help Astra the magician gather her runaway rabbits and hone your own magical abilities. Prepare for an unforgettable show where wonder and mystery collide!"

project overview

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Production time

  • 6 weeks half-speed = Around 120 hours.

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Engine

  • Unity

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reference game

  • Sizable

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My Contribution

  • Designing 2 levels each with LD colleagues.

  • Play- and bugtesting

  • Setdressing

  • Different taskforces, like story or gameplay

The team

  • 3 Level Designers

  • 3 Game Artists

  • 3 Procedural Artists

  • 4 Game Programmers

summary

This was our second project at The Game Assembly, a puzzle adventure, that we also released on Google Play! In our team, we came up with the idea of a Circus setting.

 

Between us Designers, we decided on me making the last two levels. The goal was to help a Magician gather her bunnies for her show, so I though the perfect place would be the show itself. Writing down a bunch of ideas for puzzles, I presented them to the team and iterated them using the feedback I got. 

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This project taught me alot about puzzle games, coming up with my own was an enriching experiance I won't forget!

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blockout

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final product

Playthrough of my levels

Kajsa Rickling

  • LinkedIn

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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